Raving Rabbids Xbox360

This video shows some work done for Ubisoft’s Raving Rabbids Alive&Kicking for Xbox 360 and Kinect. For this project I’ve done the particle effects, the shaders, the lighting and the render parameters tuning for some game’s levels. Along the FX Artist job, I was the Technical Artist, responsible for 3dsMax and C# tools to better the graphics assets pipeline. Some of these tools are shown in another video.

For this game I was credited as SFX and Lighting Artist – Art Technical Director.