kMocap Kinect mocap [C#]

kMocap – Kinect motion capture plugin for 3dsMax from Alessandro Ardolino on Vimeo.


As almost all the other TAs I know, back in 2011 I built this cheap mocap tool for 3dsMax. I used C# and official MS Kinect SDK.
The video above shows the results, in realtime from 3dsMax viewport. I solved the arm and leg rotation issues using a custom up vector.
Animators would animate this vector after the first rough mocap capture.
This tool allow users to get/save different animation clips from up two different traked skeletons (Kinect SDK for Windows limitation) and bind the Kinect skeletons to character skeletons for realtime preview.

[I may post a picture of tool’s GUI eventually]