Game Tool Gems

Finally Game Tool Gems book is out. I contributed with a chapter about procedural geometry creation in MaxScript, entitled “Building procedural geometry using Maxscript (Voronoi polygons)”.

Book synopsis:
Game developers love what they do because of whizzy graphics and clever technical ideas, but creating games boils down to one hard reality we all know and hate to admit: the entire process depends on the robustness of the game tools pipeline.

This book is all about that pipeline and the tools that support it. And that simply means one thing: if you’re a game developer, you must have it.

Written by developers and researchers, the book offers tips and tricks relating to asset and data management, geometry and models, Web tools, and programming.

You may purchase the book in the following venues: