All content and design © Alessandro Ardolino, except where otherwise stated - please do not use any images without permission

about me

past

skills

professional experience

games  

education

CV

In early month of 1997, on my brand new Pentium 166, I discovered a wonderfull piece of software callled 3dsMax.

Before my eyes the magical world of CGI raytraced balls opened :)  


In summer 1997 I decided to master that magic and dedicate my life to this arts.


My complete CV is available to download in European standard format:


ENGLISH


ITALIAN

After the secondary school I continued my scientific formation completing a Bachelor of Computer Science at Salerno’s University.


During the universitiy’s years I attented some courses of drawing and arts history by a private teacher.




My personal research to improve my technical and artistic skills in CG field continue with web based workshops and self-taught study

For my professional activity I use several industry standard software. This is not an exhaustive list, please  refer to my portfolio.


  1. Autodesk Maya / 3dsMax

  2. Blender

  3. Pixologic ZBrush

  4. Next LImit Maxwell Render

  5. Adobe Photoshop

  6. Adobe Premiere

  7. Apple Final Cut Studio  Apple Shake

  8. Inkscape



Maya scripting using MEL and Python


C/C++ programming ability

Alessandro Ardolino - alelink

email: me@aardolino.com

cell phone: +39 349 0856374

MSN: alelink2@hotmail.it

I’m a freelance CG artist since 2001.


From 2002 to 2005 I was employed as Maya teacher by a private educational institute in Naples.


From 2006 to 2008 I was involved in several CG project at University of Salerno.


From October 2008 I’m employed as 2d /3d/tech artist at Raylight Games in Naples.