All content and design © Alessandro Ardolino, except where otherwise stated - please do not use any images without permission
about me
past
skills
professional experience
games
education
CV
In early month of 1997, on my brand new Pentium 166, I discovered a wonderfull piece of software callled 3dsMax.
Before my eyes the magical world of CGI raytraced balls opened :)
In summer 1997 I decided to master that magic and dedicate my life to this arts.
After the secondary school I continued my scientific formation completing a Bachelor of Computer Science at Salerno’s University.
During the universitiy’s years I attented some courses of drawing and arts history by a private teacher.
My personal research to improve my technical and artistic skills in CG field continue with web based workshops and self-taught study
For my professional activity I use several industry standard software. This is not an exhaustive list, please refer to my portfolio.
Autodesk Maya / 3dsMax
Blender
Pixologic ZBrush
Next LImit Maxwell Render
Adobe Photoshop
Adobe Premiere
Apple Final Cut Studio Apple Shake
Inkscape
Maya scripting using MEL and Python
C/C++ programming ability
Alessandro Ardolino - alelink
email: me@aardolino.com
cell phone: +39 349 0856374
MSN: alelink2@hotmail.it
I’m a freelance CG artist since 2001.
From 2002 to 2005 I was employed as Maya teacher by a private educational institute in Naples.
From 2006 to 2008 I was involved in several CG project at University of Salerno.
From October 2008 I’m employed as 2d /3d/tech artist at Raylight Games in Naples.